This week in madness
No bad news this week, everything is now coming together. Enemies shoot, player shoots, score and lives happen. THE CORE EXISTS! DEATH CAN HAPPEN, ENEMIES BLOW UP! AND NOW I HAVE A BOSS MODELLED UP! Now some quick issues I had noticed while I coded away. For starter, bullets slowly moved up and eventually accelerated to the correct speed. This was due to the way Rigidbody.AddForce() works. This was eventually replaced with modifying the velocity for the rigidbody instead, making it the same speed all the way through the firing system. When making the enemy fire, I found one giant problem: What if the bullet collided with the an opposing bullet? Well, I decided to take a page out of Nier:Automata's book and made the collision of both bullets delete one another. Remember people, this game is out for free on the 10th of June... Here's hoping it works out.