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Showing posts from May, 2019

Motion Check: The intro

Oh boy, here we go again. Another one month build and this time I've decided to handy cap myself big time. Let's start those rules up! Create a movement system in Unreal Engine 4 Allow for sliding, long jumping, sprinting and crouching Allow for sliding, wall running, and wall hopping (Akin to Titanfall 2)  And now for the BONUS ROUND Let's start it up with better guns, allowing weapon swapping an ammo create a melee attack that works So far, I've got the running, walking, crouching and aiming done. First trick: using a basic UE4 FPS project and learning how to use the Blueprint system in UE. This makes my life five times easier due to my memory of C++ being terrible. I'm going to need to repair my computer and get this laptop I'm currently using UE4. That's right, the running and crouching were put in before my machine decided to flip me the middle finger before the motherboard decided to scream for a new battery. Oh boy, I'm looking f