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Showing posts from August, 2018

The numbers game: Adding Subtracting and all that boggaloo

This week, I've modified some of the tricks I'm using when it comes to working with doing the algebra side of the equation. Currently the player presses a button to use the value attributed to the number. This can only be used once, using a "checkbox" for the background work. The adding an subtracting is going to be the hard part. Option a)  Press button a and b for the numbers then button c for the effect (+,-,x,/). Output is sent to a temp button or onto button a Option b) Press button a, then a button for the effect, then button b, which saves to button a I'm leaning on option a, as it feels easier to implement. Side note: I'm working on a project with a friend internationally. I can't reveal anything yet though~ Stay groovy, people

Numbers Game: Oh boy do I love to goof

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Yep, it's an early blog entry! Over the course of the week, I've been working on both this game and a side project, so progress has been a bit slower then my prior ones. Though not without it's laughs. Much like the original concept the player can now select in order the high and low numbers as well as the final number. Some genius, I won't mention my name, assigned the wrong variables to the random generation code at one stage, making the first number in the array the only one that randomised. This has since been fixed after much embarrassment. Currently, there are two buttons that randomise the values much like the television show. As seen here, by this UI This week coming, I'm hoping to get the maths side of this game up and running. For that, I'm going to be using temp values for storage of these numbers. So much UI development and code... For a future note: All updates will be happening on Thursday as of next week. This is due to new social engageme

Late post, next project

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Sorry SBS, I borrowed the image (the concept for the is one made by the BBC). Hi all, Theo here, So, I'll cut to the chase and apologies for a second late blog post. I've been struggling with the next idea, and I've got a few different ideas in mind. While asking family members, one of them suggested I try and make a game to do with words. I also had a suggestion to make an educational game about maths. And then I remembered watching an episode of a show called "Letters and Numbers".  For those who have never watched it, I will catch you up to speed. It is a game show where two contestants try to outsmart the opponent by wining rounds in a few games that involve letters and numbers. Letters games see contestants trying to create a word with the most number of letters from a random selection asked by the player. Numbers games are a bit more interesting with the players asking for small and large numbers. These are then used to calculate an entirely different nu

Glitched: This is what happens when you set something on fire

So... Here is the release. No, I am not happy, hence the name of the title. Much like the title of the game, there are glitches even now at launch. If you suffer a swift memory leak, I apologise as this bug does not want to be fixed. Over the coming days, I'll try to repair the bug and get out a fix. Am I proud of this game? Not as much as I thought I would have. I'm saddened that I didn't match my ambitions with this one of creating a good game. The controls were initially a brilliant idea but turned out to be a horrid mess of a thing by the end. I know, releasing a game with a terrible control scheme is a bad move. But I have to keep myself honest, and keep to building a game in a month, whether it is a horrid mess or just a good game. I have no idea what to make next, so set me something to think about over on my twitter handle of @Grimthier.

Glitched: A bit of stagnation

Hi all, Sorry for the delay,  as it has been an odd week outside of coding the game. I've been struggling to come up with the next game to work on after this one. And yes, I usually figure out what the next one month project is a week before the deadline so I can start planning my next few steps to take.  After much deliberation, I've decided upon adding two things into Glitched: One life, and time scores. And before we go further, this post will be a bit dry of screenshots so prepare yourselves. After looking at other games that utilise twin stick controls such as Beat Hazard, where the beat of the song designates how frequently and powerful the bullet is.  In games from the Touhou Project utilise a life system to give the player another chance, while the player hitbox is quite small. This plays into the tight bullet hell game that it is. For Glitched, I contemplated what removing a health system would do considering firing speed for the levels in which enemies exist in. Loo