Release of Feed me

Sorry for the delay. I write this a 3am, having kind of finished the game. The download link is here.

Once again, simple system. Players click to get food to survive. So that's one tick off the list. Most of the main goals for this game were completed quite quickly.

Oddly there is a bug where the food is not eaten. I'm looking into a fix for it. The player's speed was increased so they can move around faster. The point behind this project was to help formulate some issues I was having with developing A-RPG movement and interaction. Even now, I think I've found some problems that the NavMesh system has. One issue I noticed is creating terrain via cubes and blocks. When I say this, I'm not talking about walls. Those are easy to make by comparison. If I were to build ARPG tech in my spare time (might do that as my next project and make a free upload to the Asset store), I'd likely not use a terrain system and work with the Character Controller systems to make the movement. This would mean a slight amount of writing for the AI system as well.

Screenshots of fixed?
A last minute bug was the escape key failing to bring out a pause menu. I fixed the problem with a last second, clickable button.

I did have plans of using batteries at one stage for the pick-ups and refit the experience to sci-fi. However, an issues stated before kind of made me second guess it.

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