Bits and Glitches: So why the snake?
So, I'm answering an unanswered question: Why am I using Python and Debug to make a game and not something sensible like... say...
Unity or Unreal.
For a while I've been contemplating doing a project in a different engine, such as Godot or Unreal. It's not too much of a daunting task to take on these challenges. However, this is more of a language learning exercise rather then a gameplay exercise.
THAT BEING SAID!
I've implemented a few rooms and methods to get around. On top of this, I've placed a few commands in that aren't told to the player (let alone, I don't think they should be, but should be explored).
I'll have more cool things for you next week.
Unity or Unreal.
For a while I've been contemplating doing a project in a different engine, such as Godot or Unreal. It's not too much of a daunting task to take on these challenges. However, this is more of a language learning exercise rather then a gameplay exercise.
THAT BEING SAID!
I've implemented a few rooms and methods to get around. On top of this, I've placed a few commands in that aren't told to the player (let alone, I don't think they should be, but should be explored).
I'll have more cool things for you next week.
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