Glitched - Week two, and bugs are a fun
So, one week in and everything is going quite well. Within an hour from project start time, the camera and player controls were in place and it was on to shooting. Some of the issues that came about came from... this:
Now... It's not what it seems. Due to a bug in the movement for the bullets, I would end up stacking bullets on top of bullets. These bullets could push the player up into the air. So the image is from when I held the Fire button before I put time delay on firing. Side note: that's now in.
Another bug, or foolish notation of code on my behalf, did not give the bullets the directional data it required. That, after a few reference points of code, was quickly fixed. Targets to shoot are in the game, as well as the bullet's destruction upon hitting said targets. Success, I guess?
Next week, enemies, level clearing and hopefully a test video for everyone to view. Stay tuned!
This did not go as planned |
Another bug, or foolish notation of code on my behalf, did not give the bullets the directional data it required. That, after a few reference points of code, was quickly fixed. Targets to shoot are in the game, as well as the bullet's destruction upon hitting said targets. Success, I guess?
Next week, enemies, level clearing and hopefully a test video for everyone to view. Stay tuned!
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